We're working on a new environment project called Skull Cove. We still have tons of content to add, but here's some screenshots and renders of some of the included content.
Nothing is finalized yet, and some items shown here will still change, we'll be updating this article as the project progresses.
Each of the items is designed as low polygon models to enable the entire island to be loaded with characters. The buildings are all about 1000 polygons each. Modeling is all done in Lightwave with landscape texturing done in ZBrush, and building/prop texturing done in Photoshop.
Modeler preview of the entrance to the cove (this is a low resolution version with low resolution textures):
Modeler preview of an overhead view of the cove (this is a low resolution version with low resolution textures):
The "Wooden Eye" Tavern:
"Rackham's Rest" hotel:
"Matey's Boat Repair" shop:
Various waterfront shops:
Modeler preview of the view along the jetty (this is a low resolution version with low resolution textures):
Here's a new render of the entrance with the finalized textures and water shader:
Update: We've redesigned the island style and started populating it with vegetation. We've also finished the "Smirking Mermaid"...